ZZW Draft 1 - Round 2 Game 1
Uploaded on Apr 12, 2010 / 397 views / 410 impressions / 7 comments
Description
Draft by Kapnobatas and real_pochacco
7 comments
2. RoninX 0:25
You only need one land in the next couple turns and then you are on your way. Pilgrims eye makes this a keep IMO.
3. RoninX 0:41
Also - having Atlas on the board makes pumpable creatues and landfall dudes much trickier to block - that mean this hand has a lot of potential ... if you play it correctly.
4. RoninX 6:21
Ack - play the ally too! *It* has haste even if it doesn't give it to others. You will gladly trade it for the Marauder.
5. RoninX 11:28
You continue to leave the Ally in hand - you guys left so much damage on the table already this game, you really don't deserve to win it.
6. RoninX 16:38
You don't play the battlesinger even when you are going to lose it to Chandra? What are you doing here? I'm pretty confidant the only way to play this scenario that is worse than what you guys decided on is to simply not cast anything and not attack.
7. cyclonite
I have to agree with RoninX. I think this game was really poorly played. You had this game in the bag long before you actually won. You gave your opponent way too much time to steal it away. But, a win is a win, so good job.
1. paperwarrior 15:06
Activate Reaches, attack Chandra with that and Eye. Play Mongrel, redirect the 2 damage to Chandra. Chandra goes to 1 and can't make you discard anything. If he wants to kill any of your guys he needs to discard a business spell, and either way you get to kill Chandra next turn with Eye or Battlesinger.