"The Spider" technical game prototype (Part 2)

Uploaded on Nov 01, 2007 / 328 views / 1323 impressions / 0 comments

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Part 2. A video snapshot of what I was working on last year as of March (2006). Demonstrating squishy soft body physical interaction, an approach to in game ropes that support wrapping around the character, and a concept 3D outlining technique for...

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Part 2. A video snapshot of what I was working on last year as of March (2006). Demonstrating squishy soft body physical interaction, an approach to in game ropes that support wrapping around the character, and a concept 3D outlining technique for flat shaded scenery.

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  • game prototype physics spider ball gish

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