Let's Play Sonic 2006: 45. A long long time 'till touchdown, part 4 -Depression- Favorite

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6,325 views • Uploaded June 25, 2008

At first, I was enjoying these videos because it reminded me of when I was trying to S-Rank this awful stage, making it all the way to then failing Shadow's part over and over, but now? No. Now, I'm just sorry that someone else had to experience the awful pain that this game inflicts upon you.

I think you should definitely call the police!

Amazing, an useful glitch for once! SUPER JUMP!

It's based on how much time has passed since you touched the eagle statue.

He's starting to figure out that tapping hover will make you go way farther as Silver.

Which in a sane game would count as a serious interface glitch.

You know a game is bad when you're seriously contemplating if laws have been broken by releasing the shit to the public.

The most calm , collected, intelligent explanation of why this game is donkey shit

They should have random loading screen music. If they can't spend time making the game good, they could at least make it not suck as bad.

What's awesome about this level is that THIS sand doesn't kill you, but THAT sand and THAT sand does. WIth no indication.

Happened in Sonic's Flame Core, Shadow's Kingdom Valley, and now here.

That's seventy seconds of loading to get to the playable part. And I use the word playable in its loosest possible sense.

What they didn't say is that the eagle is David Blaine.

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