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MisterNeon (12:28)
4 months ago 0 + -I thought this one was actually kind of cool with the all stuff they get you to do with the homing attack.
Cheezwizz (23:51)
4 months ago Show -1 + -I love the new sounds you guys are discovering with this DLC.
Korama (18:03)
4 months ago +3 + -Lighting map - exactly. The beautiful lighting in this game is achieved by using Global Illumination, which requires precalculated data that takes hours or even days to render on a distributed computing grid. So it is highly unlikely that this game was ever planned to have realtime time of day changes, not with Global Illumination being one of the Hedgehog Engine's key features.
V1L3 (18:03)
4 months ago 0 + -There certainly exists screenshots of the hub worlds where there were various stages of morning/day/twilight/night. But that doesn't dictate that they were real time.
YourAvera... (18:03)
4 months ago Show -2 + -Animated textures with keyframes connected to the machine's clock...?
Korama (18:03)
4 months ago +2 + -Some cutscenes in the game show sunsets and sunrises, but that's just trickery. Global Illumination as used by Sonic Unleashed (and Mirror's Edge too, btw) can't be done in realtime with moving main light sources on a current gen console. If you don't believe it, look it up. Here's an explanation of the tech behind the Hedgehog Engine, in Japanese unfortunately: http://game.watch.impress.co.jp/docs/series/3dcg/20090410_110682.html
BlazeHedg... (0:23)
4 months ago Show -3 + -I just got a Google Adsense for "Sonic Kid Deterrent". I guess it's one of those electronic mosquito alarms, but tuned to a frequency only children can hear? What the hell.
megabuddha (0:23)
4 months ago Show -3 + -What the Heck?????
Aceking (10:40)
4 months ago Show -3 + -ah-HAHAHAHA
Aceking (11:16)
4 months ago Show -3 + -AH HAHAHAHA