LP Sonic Unleashed: D4b - Holoska Day Favorite

This website uses Adobe® Flash™ Player 9
Download Flash Now

If you are using Internet Explorer, you will need to restart your browser after installing Flash.
Adobe and Flash are registered trademarks of Adobe Systems incorporated. All rights reserved.

1,723 views • Uploaded July 6, 2009

I thought this one was actually kind of cool with the all stuff they get you to do with the homing attack.

I love the new sounds you guys are discovering with this DLC.

Lighting map - exactly. The beautiful lighting in this game is achieved by using Global Illumination, which requires precalculated data that takes hours or even days to render on a distributed computing grid. So it is highly unlikely that this game was ever planned to have realtime time of day changes, not with Global Illumination being one of the Hedgehog Engine's key features.

There certainly exists screenshots of the hub worlds where there were various stages of morning/day/twilight/night. But that doesn't dictate that they were real time.

Animated textures with keyframes connected to the machine's clock...?

Some cutscenes in the game show sunsets and sunrises, but that's just trickery. Global Illumination as used by Sonic Unleashed (and Mirror's Edge too, btw) can't be done in realtime with moving main light sources on a current gen console. If you don't believe it, look it up. Here's an explanation of the tech behind the Hedgehog Engine, in Japanese unfortunately: http://game.watch.impress.co.jp/docs/series/3dcg/20090410_110682.html

I just got a Google Adsense for "Sonic Kid Deterrent". I guess it's one of those electronic mosquito alarms, but tuned to a frequency only children can hear? What the hell.

Comments Feed