About This Video
This video is
We sit down with Terminal Reality founder Mark Randel and see some of the physical simulations handled by the VELOCITY Physics engine that is part of the Infernal Engine.
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HardOCP (0:09)
7 months ago 0 + -http://www.infernalengine.com
HardOCP (0:23)
7 months ago 0 + -Ghost Busters will be a true cross-platform game that uses the Infernal Engine.
HardOCP (0:30)
7 months ago 0 + -AMD has committed to OpenCL that will perform physics on both GPU and CPU hardware, but we have not seen any games supporting this yet.
HardOCP (0:39)
7 months ago 0 + -NVIDIA is still committed to PhysX as well as OpenCL.
HardOCP (0:44)
7 months ago 0 + -Mark Randel is owner of Terminal Reality and the Infernal Engine.
HardOCP (1:05)
7 months ago 0 + -Watch the destructibility of our environment and how many physical objects are in motion.
HardOCP (1:21)
7 months ago 0 + -Notice the incredible number of objects in this room that are being acted upon simultaneously.
HardOCP (2:02)
7 months ago 0 + -Obviously with so many objects in motion impacting gameplay the AI has to be able to deal with that dynamic.
HardOCP (2:11)
7 months ago 0 + -Notice the heavy shadowing being done by our GPU as well all very fluidly at 1200P resolution.
HardOCP (2:32)
7 months ago 0 + -Bill Murray, Dan Akroyd, and Harold Ramos all came back to voice the new Ghost Busters game.
HardOCP (2:41)
7 months ago 0 + -How could we not show you the Stay Puft Marshmellow man?