Infernal Engine VELOCITY Physics Ghost Busters Gameplay and Testing Favorite

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46,148 views • Uploaded April 15, 2009

Ghost Busters will be a true cross-platform game that uses the Infernal Engine.

AMD has committed to OpenCL that will perform physics on both GPU and CPU hardware, but we have not seen any games supporting this yet.

NVIDIA is still committed to PhysX as well as OpenCL.

Mark Randel is owner of Terminal Reality and the Infernal Engine.

Watch the destructibility of our environment and how many physical objects are in motion.

Notice the incredible number of objects in this room that are being acted upon simultaneously.

Obviously with so many objects in motion impacting gameplay the AI has to be able to deal with that dynamic.

Notice the heavy shadowing being done by our GPU as well all very fluidly at 1200P resolution.

Bill Murray, Dan Akroyd, and Harold Ramos all came back to voice the new Ghost Busters game.

How could we not show you the Stay Puft Marshmellow man?

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