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This frame rate analysis covers the section of the full game you experienced in the playable demo. Overall it's very solid, certainly in comparison to sections later on in the game...
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xenorevlis
10 months ago 0 + -I think the greatest achievement present is the fact that most of the drops seem to happen during the background loading. For example, when transitioning from cut-scene to gameplay, and moving from the destroyed bridge to the area with the flood gate. The most obvious occurrence is on the elevator.
The frame-rate remains almost completely solid during the actual gunplay. I'm surprised just how well it was maintained even with all the explosions in the ware house. I would expect the particles / physics to cause some drops, especially near the props that can be deformed or broken into pieces.